RoboSimStudio

An open interactive toolkit that accelerates agentic physics-based Real2Sim of Robot Manipulation Tasks

Kaiyuan Chen1*, Shuangyu Xie1*, Uksang Yoo1, Xinyue Zhu1, Cael Magner1, Alvin Zhu1, Daehwa Kim1, Eric Heiden2, Erwin Coumans2, Miles Macklin2, Spencer Huang2, Ken Goldberg1

1University of California, Berkeley · 2NVIDIA · *Equal contribution

AUTOLab UC Berkeley NVIDIA
How it works

RoboSimStudio takes a smartphone video of a robot performing a task, here wiping a bar with a sponge, and a one-line prompt to a coding agent.

A Claude or Codex agent builds the simulation from the video: the scene, the camera and the physics, in about an hour (Real2Sim).

The output is a multi-physics simulation: rigid bodies in Newton coupled with the FEM sponge in SuperDex, which humans and agents inspect and tune until it matches the video.

See a rollout of the simulation. Use A W S D and drag to look around!

Varied in its physical parameters and layout, the simulation improves a Graph-as-Policy from feedback, and the policy runs on the real robot (Sim2Real).

@wipe_the_bar.mov
PROMPT
CODING AGENT
NEWTON · PATH TRACED MULTIPHYSICS

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REAL ROBOT